Pages: 1 2 3 4 5 6 7 [8] 9 |
141. CQ ship view - in Test Server Feedback [original thread]
I would like to know why any ship does not get smaller on my physical screen the further I walk from it. Perhaps the sizes really are dictating such a thing, but it still looks nonsensical. Looking down the walkway from inside the CQ, a Slicer w...
- by Xenial Jesse Taalo - at 2011.11.11 04:31:00
|
142. Discussion of map tweaks - in Test Server Feedback [original thread]
Just a thread to discuss the few changes relating to the map. I haven't gone nuts testing it out so just a few things from me. Star map: 1 -+-+-+ When zooming in and out, the stars now slide smoothly instead of jumping between zoom levels. + ...
- by Xenial Jesse Taalo - at 2011.11.11 00:43:00
|
143. Sticky:New nebulae on the test server. Please give us your feedback. - in Test Server Feedback [original thread]
Yeah the darker looks certainly have a place, but definitely should not be the norm imo. I think eye-strain really is a serious concern here, because we don't just tune out a dark ship. The human eye still tries to gather the details. Do that for ...
- by Xenial Jesse Taalo - at 2011.11.10 23:28:00
|
144. Sticky:New nebulae on the test server. Please give us your feedback. - in Test Server Feedback [original thread]
I haven't read the thread much but some quick points, probably repeats: -+ Camera stuttering here too. -+ Some of the colour banding is seriously heavy. Is it impossible to address at this point? I can't unsee it. -+ Space definitely too dark ...
- by Xenial Jesse Taalo - at 2011.11.10 22:57:00
|
145. Sticky:New dev blog: Size matters: Scaling the UI - in EVE Information Portal [original thread]
(lol @ 2 posts above this) Anyway, I would say it isn't worth starting UI suggestions here. There are surely other threads for that and I think even 20 ideas here aren't the tip of the iceberg. If there is going to be real discussion about UI imp...
- by Xenial Jesse Taalo - at 2011.11.08 18:23:00
|
146. Sticky:New dev blog: Size matters: Scaling the UI - in EVE Information Portal [original thread]
The UI is a dinosaur and this modification doesn't bring it out of the dinosaur age. But any positive change is welcome of course, as long as it doesn't hold up the timing of any real improvements.
- by Xenial Jesse Taalo - at 2011.11.08 16:11:00
|
147. Sticky:New dev blog: News from the fontlines - in EVE Information Portal [original thread]
Taijha Assari wrote: While you're at it, why not give us a font scaling option for the UI? Like we have for the chat window... the readability issue stems from the font being too small. The change you have pending will help, but really we need...
- by Xenial Jesse Taalo - at 2011.11.05 08:52:00
|
148. Sticky:New dev blog: Introducing New Nebulae into EVE - in EVE Information Portal [original thread]
Wait wait wait... Warp tunnels are getting some work done too? As one who probably gets more irritated by imperfections than impressed by new eye candy, I can say I'm very happy to hear that. I am well and truly tired of being reminded of mist...
- by Xenial Jesse Taalo - at 2011.11.04 21:32:00
|
149. Cloaking Circle (redux) - in Player Features and Ideas Discussion [original thread]
+1
- by Xenial Jesse Taalo - at 2011.11.04 11:08:00
|
150. Sticky:New dev blog: Beauty hides in the shadows - in EVE Information Portal [original thread]
Yes, it's the lack of simplicity that produces the issues. I'm all for it too, but I suppose CCP would prefer that their turrets don't fire sideways. It would look like a cheap hack, especially after their recent work making turrets so glamourous...
- by Xenial Jesse Taalo - at 2011.11.02 22:58:00
|
151. Sticky:New dev blog: Beauty hides in the shadows - in EVE Information Portal [original thread]
Besides, how much cooler would the game feel? The difficulty I think is that the turrets that we see in the game don't really have tracking speeds. They simply track, visually, always. If CCP were to implement shots visually missing due to turre...
- by Xenial Jesse Taalo - at 2011.11.02 18:39:00
|
152. Sticky:New dev blog: Beauty hides in the shadows - in EVE Information Portal [original thread]
It's an easy mindshift to make if you forget what tracking is supposed to mean.
- by Xenial Jesse Taalo - at 2011.11.02 16:09:00
|
153. Sticky:New dev blog: Beauty hides in the shadows - in EVE Information Portal [original thread]
Engine traillllllls! And yes weren't the old cyno effects better? But yeah I am really over the multiple year waits for them to un-nerf graphical effects. Engine trails are a big deal to me. I hope the new trails aren't only a gimped reminder of...
- by Xenial Jesse Taalo - at 2011.11.01 22:35:00
|
154. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Not much of a hybrids buff really when they go and buff T2 rockets, missiles and Hail at the same time.
- by Xenial Jesse Taalo - at 2011.10.31 18:12:00
|
155. Announcement:Latest Updates to the EVE Online Forums - in EVE General Discussion [original thread]
Andreus Ixiris wrote: I'm having a problem right now where these new forums experience significant slowdown when I'm running the EVE Online client. It doesn't seem to be happening when I run any other memory-intensive program - just EVE Online....
- by Xenial Jesse Taalo - at 2011.10.29 09:06:00
|
156. What is up with Passive Targeters? - in Ships and Modules [original thread]
Well I think the base of it works fine as long as you select module first, target last, but if you're going to petition I think it's worth mentioning 2 points: -+ It does nothing at all on ships that are already targeted (or already being targete...
- by Xenial Jesse Taalo - at 2011.10.28 10:43:00
|
157. What is up with Passive Targeters? - in Ships and Modules [original thread]
Ah that clears up the problem. If you activate the module first and then click something in the overview, instead of first initiating the lock without it, you'll see the PT cycle before lock. The way you did it results in the PT icon appearing o...
- by Xenial Jesse Taalo - at 2011.10.28 08:54:00
|
158. What is up with Passive Targeters? - in Ships and Modules [original thread]
For the sake of accuracy you should check again. Make sure you choose a target that takes a long time to lock. Lag aside, a "primed" passive targeting mod will stop flashing and start cycling as soon as you click an object in the overview. For my...
- by Xenial Jesse Taalo - at 2011.10.27 15:50:00
|
159. Have forgotten can flipping mechanics - in Warfare & Tactics [original thread]
That is correct. Salvaging is just picking through leftovers in Eve's eyes, considered as no harm done. Looting the wreck or the post-salvage container makes the looter flashy. Regarding neutral aid, I have not tried it so don't take my belief as...
- by Xenial Jesse Taalo - at 2011.10.26 22:27:00
|
160. What is up with Passive Targeters? - in Ships and Modules [original thread]
steave435 wrote: Daedalus Arcova wrote: Here's how it works: You activate the passive targeter before you start locking your target. Then, when you select the target, the mod will cycle once. If you ship locks the target before the mod's cy...
- by Xenial Jesse Taalo - at 2011.10.26 14:47:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 |
First page | Previous page | Next page | Last page |